About Carlos Ginatta

       A natural creative and empathetic leader, who has acquired great expertise in managing projects and developing the design pipeline to bring them to reality. Showcasing a vast portfolio in the fields of architecture, film, themed entertainment design, video games and more – he is always looking for ways to expand his knowledge and learn from others.


       Carlos has had the opportunity to work on personal projects around the globe. Projects that have helped him develop unique abilities in marketing, entrepreneurship, branding, concept development and post-production to execute collaborative projects. It is his goal as a creative leader to identify ideas that can potentially become very valuable to a company and guide all the necessary human resources and tools into bringing those ideas into reality.

 

Clients

 

Intellectual Properties (IP's) Experience

Nickelodeon

Hasbro

Sponge Bob

PAW Patrol

TNMT

Transformers

Hello Kitty

Crayola Experience

 

Resume | C.V.

 

Work Experience

Concept Artist and Designer, JRA - Cincinnati, OH. 2020

Conceptual Development of Theme Parks, Attractions, Museums and Family Entertainment Centers in US, Asia, Europe, and the Middle East

Concept Artist, "Lady and the Tramp" (film) Disney - Savannah, GA. 2019

Visual Development for Pre and Production of the film

Production Artist, "Love to the Rescue" (film) Hallmark Movies - Savannah, GA. 2019

Creation of sets, props, and backgrounds for the film.

Architectural Illustrator, Depiction - Pittsburg, PA. 2019

Development of architectural conceptual designs. 

Designer, Rawr! for a Reason - Los Angeles, CA. 2018 - 2020

Creative Designer for Mobile Games

Art Director, Rocket Games - San Francisco, CA. 2016

Art Direction for the development of Mobile Games.

Principal Architect, Ginatta Studio – Guayaquil, Ecuador. 2010 - 2015

Design firm specialized in designing architectural environments.

Founder & Creative Director, Hoss Games – Los Angeles, CA. 2009 - 2010

In charge of the visual development of online multiplayer games.

Project Designer, WET Design – Los Angeles, CA. 2008 - 2009

Water feature design firm best known for the Bellagio Fountains in Las Vegas. Responsibilities included working on a several profile, confidential projects located in the US, Asia, Europe and the Middle East.

 

Education

Savannah College of Art & Design. MFA Themed Entertainment Design. USA 2019
Savannah College of Art & Design. Master of Architecture. USA 2008
Savanah College of Art & Design.Bachelor of Fine Arts, USA 2007

 

Awards

CORNELL THEMED PARK COMPETITION - Themed Park Engineering Group. USA 2019
IMAGINATIONS COMPETITION - Walt Disney Imagineering. USA 2018
RYERSON COMPETITION - Universal Studios. USA 2018
PROXY-ART CHALLENGE - Gallium (Will Wright) and Unity 3D. USA 2018
ROCK OF AGES - American Express. Ecuador 2013
FUTURE - Intel Corporation. Latin America 2009
BUILDING INTEGRATION AND PERFORMANCE - NCARB. USA 2007

 

Publications & Interviews

“Architecture without architecture: Biomimicry Design” Book Publication: ISBN-13: 978-3639261738

“Esta ciudad me alienta a ser creativo” Expreso Newspaper. Guayaquil, Ecuador 2012

“La Energía del Feng-Shui” Viva Samborondón Magazine. Guayaquil, Ecuador 2011

“Carlos Ginatta, multifacético al máximo” Valle Magazine Quito, Ecuador 2010

“Arquitecto de sus propios sueños” Vistazo Magazine. Guayaquil, Ecuador 2010

"Guayaquileño puso a bailar aguas en Dubai". El Universo Newspaper Guayaquil, Ecuador 2010

“Video Games, Integral Health” with (Bosco Alcívar) CN3 TV Guayaquil, Ecuador 2009

• “The Virtual World” with (Antonio Beltran) CN3 TV Guayaquil, Ecuador 2009

 

Faculty

Garden as Art, International Careers Program. UEES, Guayaquil
Color Psychology 2, Architecture and Interior Design Faculty. UEES, Guayaquil
Spring 2012 & Winter 2011
Feng Shui & Vastu Shastra, International Careers Program. UEES, Guayaquil Winter 2011
Virtual Worlds, Systems Engineering Faculty. UEES, Guayaquil

 
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